How to Run a Traceroute for Gaming

Answer

Traceroute is how you localise where a latency or loss problem appears on the network. Use WinMTR on Windows or mtr on macOS/Linux — one-shot tracert is not enough. Read loss and RTT at the final hop first; middle-hop noise is usually cosmetic.

5 min readReviewed Jul 2026TTML Editorial
Windows / macOS / LinuxFree toolingEvidence-based

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Mental model

What each hop is telling you

Traceroute — hop-by-hop
1Router1 ms2ISP8 ms3Transit22 ms4Peering24 ms5Datacentre40 ms6Server42 ms
Each hop is a router your packets pass through. Reading round-trip time hop by hop is how you localise where loss or a latency jump appears on the path.

Every hop is a router. Each RTT is a round-trip to that router, not a segment of the total path. The number that matters most is loss and RTT at the destination — everything before is context for where a problem originates.

Commands

The right command for your OS

  • Windows: install WinMTR and run against the game server IP. For a quick one-shot, use tracert <target>.
  • macOS: brew install mtr, then sudo mtr -rwc 300 <target> for a 300-cycle report.
  • Linux: apt install mtr-tiny, then sudo mtr -rwc 300 <target>.
  • Any OS: pathping <target> (Windows) or a continuous ping while WinMTR/mtr is running as a cross-check.
  • Always wire in first — Wi-Fi noise pollutes traceroute results.
Reading the output

Common patterns and what they mean

SymptomLikely causeHow to testPossible fix
First hop shows lossYour router or ethernet link is dropping — a local problemSwap cable / port; retestReplace cable or router; escalate if ISP-supplied gateway is faulty
Loss on middle hops that clears on the final hopRouter rate-limiting ICMP — cosmetic, not realIgnore if final-hop loss is zeroNone needed
Sustained loss at a specific ISP hop that carries through to destinationCongestion or fault on that ISP linkReproduce at multiple times of dayReport to ISP with the trace attached; peak-hour cases are the specific fit for a route optimiser
Sudden RTT jump between two hops that persists downstreamSub-optimal routing decision at that transit boundaryCompare peak vs off-peakOnly a booster or ISP re-peering fixes this — you cannot
FAQs

Common traceroute questions

What is a traceroute and why do I need one for gaming?
A traceroute lists every router your packets pass through between your device and the destination, showing round-trip time and loss at each hop. It tells you where a network problem lives — inside your house, on your ISP, at a transit provider, or on the game's edge.
Why does traceroute show high ping on middle hops?
Because ICMP replies from middle routers are deprioritised. A high middle-hop RTT that is not accompanied by loss and doesn't propagate to the final hop is almost always cosmetic. Only trust loss and RTT growth that persist to the destination.
What is the best traceroute tool on Windows?
WinMTR is the standard for gaming diagnostics — it combines traceroute and ping into a continuous rolling report. tracert.exe is fine for a one-shot check.
How long should I run a traceroute?
For an intermittent problem, five to fifteen minutes of continuous WinMTR / mtr output at the time the problem happens. A single-shot tracert is useful for topology but not for reliability data.