Rubber Banding

Rubber banding is the visible symptom of outbound packet loss — the server snapping your character back to its last confirmed position.

3 min readReviewed Jul 2026TTML Editorial

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Definition

In depth

Your client predicts your movement locally, but the server is the source of truth. When your outbound packets fail to arrive, the server never sees your new position and issues a correction on the next reconciliation.

Rubber banding is almost always a network problem on your side or between your ISP and the game's edge — not a hardware or FPS issue. Fixing it starts with confirming outbound packet loss.

Deep dives

Guides that use Rubber Banding

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