Packet Loss

Packet loss is the percentage of network packets that never reach the destination within the expected window.

3 min readReviewed Jul 2026TTML Editorial

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Definition

In depth

Every game state update — your movement, another player's shot, the server's response — is a small packet. When those packets go missing, the client and server disagree on reality until the next update reconciles them.

Any sustained packet loss is a problem. Even 1% loss on the outbound path can cause rubber banding, missed hits and inconsistent registration in games that rely on client-authoritative movement.

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