Gaming Networking Glossary
Every term used in TTML's gaming guides, defined plainly. Each entry links to the deep-dive guides where the concept is applied.
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All terms
Alphabetical. Each entry has its own page with a longer explanation and cross-links.
- TermBufferbloat
Bufferbloat is the latency caused when a router's send buffer fills up — a fast line can suddenly feel like a dial-up connection during any upload.
- TermJitter
Jitter is the short-term variation of your ping — the difference between one round-trip time and the next.
- Maximum Transmission UnitMTU
MTU is the largest packet size a link will carry without fragmentation — a mis-set MTU is a common cause of stealth packet loss.
- TermPacket Loss
Packet loss is the percentage of network packets that never reach the destination within the expected window.
- TermPeering
Peering is a direct network interconnect between two providers so their traffic doesn't have to traverse a paid transit link.
- Latency · RTTPing
Ping is the round-trip time in milliseconds for a packet to travel from your device to the game server and back.
- TermPrivate Backbone
A private backbone is a routing provider's own leased or owned network used to bypass public internet exchanges.
- RTTRound-Trip Time (RTT)
Round-trip time is the total time for a packet to travel to a destination and for its acknowledgement to return.
- Optimised routingRoute Optimisation
Route optimisation forwards your game traffic through a provider's private backbone instead of your ISP's default path.
- TermRubber Banding
Rubber banding is the visible symptom of outbound packet loss — the server snapping your character back to its last confirmed position.
- TermTick Rate
Tick rate is how many times per second a game server samples the world and sends updates — measured in Hz.
- tracertTraceroute
Traceroute is a diagnostic command that lists every router on the path from your device to a destination, with per-hop round-trip times.
- Virtual Private NetworkVPN
A VPN routes and encrypts all your traffic through a chosen server for privacy or geographic access — it is not a gaming performance tool.