Tick Rate

Tick rate is how many times per second a game server samples the world and sends updates — measured in Hz.

3 min readReviewed Jul 2026TTML Editorial

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Definition

In depth

A 64-tick server can never resolve movement or hits more precisely than ~15.6 ms of resolution. Tick rate is a hard cap on game-side responsiveness independent of your ping.

Boosters cannot change tick rate; only the game's operator can. This is why every honest review makes clear a booster's ceiling is bounded by the game's own netcode.

Deep dives

Guides that use Tick Rate

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